GOG's Preservation Program Is the DRM-Free Store Refocusing on the Classics
(arstechnica.com)155 points by m463 21 hours ago | 57 comments
155 points by m463 21 hours ago | 57 comments
its-summertime 19 hours ago | root | parent | next |
Not crashing, just the intros don't get played. Considering the intros and how stilted they are, it was probably thought to be a feature.
- - -
Verifying in this case means they are marking it in the store as expected to run on such platforms. Different concept from "can run on those platforms"
indigoabstract 16 hours ago | root | parent | prev | next |
Hmm, this is kind of off-topic, but I'm unable to skip the intro on the HoMM3 I own on GOG. Not that I play HoMM3 often, but I'm still kind of pissed off because they won't fix that.
Etherlord87 16 hours ago | root | parent |
I'm pretty sure the first time you play HoMM3 the intro can't be skipped. So question is, do you make a fresh install every time you play (as you play rarely), or does it fail to save that intro has already been played. Also using HD Launcher might help.
izacus 17 hours ago | root | parent | prev | next |
Which classic games are better on Steam than they are on GoG?
krige 15 hours ago | root | parent |
Septerra Core for instance, last I checked (2022) gog required quite a lot of searching and effort from the user (missing files, recompiled exe), while Steam version works out of the box. FEAR: Extraction Point also ran somewhat better off Steam IME.
rascul 15 hours ago | root | parent | prev |
Buy HOMM3 then you can use the content with VCMI and have an overall better experience in my opinion.
IseardMi 18 hours ago | prev | next |
I have flip-flopped between GOG and Steam for many years. This has correlated with my use of Linux and Linux's support for gaming.
When I first learned of GOG and I was still primarily gaming on Windows I tended to choose GOG over Steam since I prefer their DRM-free games. However since it became much easier to game on Linux (thanks to Proton and the work of Valve), I tended to start buying more on Steam since it was so much easier to get games working through their platform. Since Heroic launcher came out I have now switched back to primarily buying from GOG again.
tpoacher 18 hours ago | root | parent | next |
The big difference is being able to download games / installers locally and expect them to work without having to first sign in to an account.
you can only do that with gog, not with steam
ps: however, there have been a few games where multiplayer features required a gog galaxy instance, which I don't agree with given their whole no-DRM spiel
nottorp 18 hours ago | root | parent | next |
The problem is convenience; I've been using Steam streaming quite a bit lately, for example.
Plus you get Linux/Proton too on Steam [1]. And the Deck if you're into that.
I used to go to GoG first but convenience is winning lately :(
[1] I remember, but can't provide links, that CDProjekt/GoG got called out for their bad "port" of Witcher 2 to Linux/Mac. Guess what, instead of improving things with 3, they simply dropped any pretense of official "ports". Not good for cross platform customers...
onli 16 hours ago | root | parent |
https://www.phoronix.com/news/MTY5ODM reports on the reception of the witcher 2 port. https://www.pcworld.com/article/416185/broken-promises-games... mentions the missing, but shortly promised witcher 3. https://www.gamingonlinux.com/articles/the-witcher-3-didnt-c... would be the source for the witcher 3 being cancelled because of witcher 2, but the article is down. Might have never been true.
Edit: https://www.gamingonlinux.com/2017/07/the-witcher-3-didnt-co... is the new link, so the article wasn't retracted.
nottorp 16 hours ago | root | parent |
For Witcher 2 I did have a Windows gaming PC available so I just ignored the Mac "port". Mind, I was hackintoshing at that time so I actually had a decent GPU. But it was laggy and stuttery on Mac OS while it worked just fine(tm) on the same machine in Windows.
Generally, my gaming is very delayed as per this xckd:
So at the point i wanted to play Witcher 3 it was crypto price crisis then covid chip crisis and console availability crisis and I simply did not have a modern GPU in the house. I played W3 on a PS4 :)
Dunno about cyberpunk, I tried it on PS5 but all that inventory and menus are no good with a controller. One day I'll get the Windows version.
onli 16 hours ago | root | parent |
Patient gaming is a virtue :) But do yourself a favour and get Cyberpunk ASAP, in the Christmas sale at the latest. As a deus ex fan, Cyberpunk has been the best game I have ever played, ignoring nostalgia. And it looks like there won't be a further extension or big patch, so nothing to gain by waiting now.
Ryzen 5 3600, radeon rx 6600 should be the performance baseline hardware for 1080p.
nottorp 13 hours ago | root | parent |
I actually have ps4 discs, which got me a free upgrade to the ps5 version. Credit to CDProjekt when it's due.
I now do have a desktop with windows and a geforce 4060, so i should be fine.
I just need to figure out which edition to get on Windows. Because as a negative credit, I had Witcher 3 and both addons and I never got access to the super duper whatever edition on GoG, in spite of actually having already paid for the content.
I'll one day figure out which is the super duper whatever Cyberpunk edition, add it to my wish list and wait for a sale.
JohnFen 12 hours ago | root | parent | prev | next |
> The big difference is being able to download games / installers locally and expect them to work without having to first sign in to an account.
This is exactly why I use GOG and not Steam.
Hikikomori 15 hours ago | root | parent | prev |
There are DRM free games on steam, you can use steamcmd cli to download them and run without having to use steam itself. Its up to the dev/publisher if they want DRM or not.
Wowfunhappy 15 hours ago | root | parent |
The number of games like this (that work without Steam) is vanishingly small ime, and there is no way to tell in advance whether a game will work or not. (I have actually had a lot more success with the Epic Games Store.)
bilkow 15 hours ago | root | parent | next |
Altough incomplete, PCGamingWiki has info on whether games work without steam DRM. AFAIK they are usually tested by moving the game folder and running without opening Steam.
https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_g...
Hikikomori 15 hours ago | root | parent | prev |
Not saying that there's a lot of games where the publisher/dev made this choice, just responding to OP saying its not possible with steam. Unfortunately the store doesn't show drm free games either.
justchill 16 hours ago | root | parent | prev | next |
Gog gave up on linux so quickly that I gave on them
diffeomorphism 15 hours ago | root | parent | next |
Hm? You don't get the galaxy client but other than that the support seems fine?
For example
https://www.gog.com/de/game/baldurs_gate_2_enhanced_edition
Also works quite well with
JohnFen 12 hours ago | root | parent | prev |
They did? GOG has a great catalog of games that run under Linux.
izacus 17 hours ago | root | parent | prev |
Yep, since Heroic started supporting savegame sync and achievments, GoG became a really good option for Linux gamers (and Steam Deck) again.
cholantesh 9 hours ago | root | parent | next |
>savegame sync
Now this is interesting. I only ever use Steam for games I can't find on GoG (or can't find on a treasure hunt, shall we say) or which I invested a lot of time into and have savegames I want to preserve. Maybe this will help me push past that...
npteljes 16 hours ago | root | parent | prev |
Savegame sync is very good news to me, thank you for sharing, I'll definitely check this out.
Also funny that the GOG client is not working on Linux, but someone else made a client for them.
I wonder who is behind the Heroic Games Launcher project. Are these really just random people from around the world? Strangely enough, I couldn't find much information.
worble 13 hours ago | root | parent |
They've done a few interviews if you want to know more about them, this is the most recent one:
https://www.gamingonlinux.com/2024/09/an-interview-with-the-...
npteljes 5 hours ago | root | parent |
Fantastic stuff, this launcher. It can even download and use pre-packaged wine and proton "environments", very similarly to how Steam does it. I'm a very happy new user.
benoau 20 hours ago | prev | next |
This is a good initiative to make it easier to run old games and simplifying the effort involved in making them fit modern monitors and operating systems.
I hope we see them more focused on preserving access to the games too, they've talked before about how until copyright is reformed we need to use the justice system to inherit accounts and the games in them, hopefully some of their efforts are focused on that reform especially now that the EU is investigating whether we should "own" our digital libraries.
buran77 19 hours ago | root | parent |
In the case of transfer of ownership there's little GOG can do (legally) except lobby. But from a technical standpoint access to the games is guaranteed by the DRM-free part. You can have the binaries free of encumbrances, effectively owning the game (binary). Possession is nine-tenths of the law.
drumhead 19 hours ago | prev | next |
I think I've bought all the classics I want from GOG already. Their biggest selling point is that you own the games you buy from them it's not a licence like steam.
mxfh 17 hours ago | root | parent |
It's still a license, just more lenient and more customer friendly.
Would like to know what their income stream percentage is, for being an sink for third party platform game keys from Prime Gaming (vs Epic store, Steam being suspiciously absent).
Seems like the only time I visit GOG these days regularily.
---
... “GOG games” or “GOG videos” respectively and when we talk about them all together they are “GOG content”.
2.1 We give you and other GOG users the personal right (known legally as a 'license') to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.
https://support.gog.com/hc/en-us/articles/212632089-GOG-User...
keyringlight 17 hours ago | root | parent | next |
On one hand it's a language thing where people are used to using words like "buy" when they exchange money for an item/service, on the other I really wonder how many think through the implications of what would happen if they bought easily reproducible software/media as they buy a physical thing.
npteljes 16 hours ago | root | parent | prev |
It's not really a license, since you buy the files, and get the files, and off you go. The license is for actually using the GOG infrastructure to get the files. It's like buying music on Bandcamp.
graynk 9 hours ago | root | parent |
The fact that you get the files does not mean it’s not a license. You can download Windows 10 ISO from microsoft.com and it will boot just fine too.
There’s no license _verification_ in the files you’ll download - yes. You’ll be able to always install and play what you’ve downloaded - also yes. But _legally_ you don’t _own_ them.
npteljes 8 hours ago | root | parent |
Sure, but similarly, while you purchase a CD of a musical album, you don't own that either, right? I mean, you own the piece of media itself, but its contents are subject to copyright and such. Same deal here, I own the files from GOG in the sense that I can do whatever with the files, but I'm not allowed to breach copyright by for example sharing the files with the public.
So if this usage is just a license, not ownership, then yes, we don't own the GOG copies, but we don't own any other media either. I don't think that's what's being discussed here. If, then, we "own" the CD with the music on it, we similarly "own" the game we download from GOG.
mxfh 5 hours ago | root | parent |
You can always sell CDs without breaking copyright, you can't sell anything you acquired from GOG according to the TOS. A GOG licence is always personalised. A Book or Record is not.
"3.3 Your GOG account and GOG content are personal to you and cannot be shared with, sold, gifted or transferred to anyone else. Your access to and use of them is subject to GOG’s Privacy Policy and Code of Conduct which are updated or amended when necessary."
So far the TOS of GOG and Steam forbid resale of licensed items, if that's leagal or enforcable is another story.
npteljes 5 hours ago | root | parent |
That's a good point! I don't actually think there are any file-buying services which enable re-selling the files bought - if these files are not tied to physical media, that is.
pjerem 19 hours ago | prev | next |
Once upon a time, I loved buying my games on GOG, most of the time at full price.
But then I’ve been burnt more than I should by developers who then forgot that this platform exists and go all in on their Steam customers : cross play ? That’s for Steam. Announcement of mods support ? … on Steam Workshop !
The more recent example in my mind is Timberborn : I love this game and I bought it on GOG because I want my games as DRM free as I can. Boom, they recently added offcicial mod support … on Steam !
But ! I must say once again : Big up to Satisfactory devs who announced that they won’t support Steam Workshop to not harm their Epic customers. We have a good old semi official community managed mod loader (ficsit.app) and the modding community is thriving as much as it would on Steam workshop.
I just want to add : I have nothing against Steam, it’s one of the companies I still consider to be great (as a customer at least) and I have a huge Steam library. My issue is more with the developers selling their games on all the platforms then making anything non Steam second class citizens. And it’s especially infuriating with games who launches only on Epic Games because they have negotiated a temporary exclusivity (which was the case of Satisfactory, but for once they managed it well) and then release a Steam version with more features.
danielskogly 19 hours ago | root | parent | next |
There's a spreadsheet[0] named "Games that treat GOG customers as 2nd Class" that is being semi-regularly updated where you can find out about this. I've also made a Firefox Add-On[1] that uses this spreadsheet to add the data while browsing GOG.com.
[0]: https://docs.google.com/spreadsheets/d/1zjwUN1mtJdCkgtTDRB2I...
[1]: https://addons.mozilla.org/en-GB/firefox/addon/gog-2nd-class...
keyringlight 16 hours ago | root | parent | prev | next |
Something I've noticed 'accumulating' for myself over the years is the centralization on steam, which rubs me up the wrong way for PC which is a largely open platform. I'd say it's under the "this is a small/tiny problem" category in the present, but "this could be a problem" is possible in the future when it doesn't need to be. It's a huge sprawling issue though, involving all the different customers of steam/valve on the gamer/consumer side and developer/publisher, and what each of them gets out of it.
It's interesting to look at in the context of long term preservation though, as most games are going to do the majority of their business early in their lives then developers and gamers move on to something else. Whatever state the game (and the organization that made it) is 10+ years later is likely a low priority compared to shipping it and staying afloat.
anilakar 16 hours ago | root | parent | prev | next |
Some modders only release their content on Steam Workshop and you cannot access it without a license for the base game.
Arma 3 server admins have to download mods on their gaming computer and then manually move those files over to the server computer.
I also remember a Total War: Warhammer mod creator calling Epic customers thieves when they asked Steam users for the mod files.
jasomill 15 hours ago | root | parent |
To cite a particularly silly example: while the Halo Master Chief Collection can be purchased from both Steam and the first-party Microsoft store, the modding tools are only available through Steam, and the Halo 2 and 3 tools require a license purchased through Steam[1].
[1] https://learn.microsoft.com/en-us/halo-master-chief-collecti...
puzzlingcaptcha 19 hours ago | root | parent | prev | next |
Patches are also often delayed on GOG compared to Steam (usually by a couple days, but in extreme cases even weeks). Achievements and changelogs are sometimes neglected as well.
tpoacher 18 hours ago | root | parent | prev |
kudos to you for writing to the developers to complain then!
n2dasun 9 hours ago | prev | next |
Still hoping for Black & White
mlindner 18 hours ago | prev | next |
I used to like GOG until they tried to force you to launch games through their own launcher instead of them being their own standalone applications.
danielskogly 17 hours ago | root | parent | next |
To my knowledge you can still download all offline installers without needing to ever use their launcher.
That being said, their launcher, GOG Galaxy[0] is amazing, and allows you to get a full overview of your games library across several services like GOG, Steam, Epic, etc. all in one place.
izacus 17 hours ago | root | parent | prev | next |
That's not true at all - the games are still downloadable from the website and every single one of them is a standalone app.
Which game are you talking about?
Wowfunhappy 15 hours ago | root | parent | next |
There was a period when GOG was using what can only be described as dark patterns to trick people into installing Galaxy.
I made a post about it on Neogaf at the time. Mostly to my surprise, it looks like the post is still there complete with my screenshots: https://www.neogaf.com/threads/gog-is-now-using-adware-esque...
However, this was in 2017. Today, it is very easy to download your GOG purchases without ever touching Galaxy, and I am very appreciative.
robrtsql 12 hours ago | root | parent | prev | next |
That's basically true. One recent 'exception' that happened to me is that, shortly after Baldur's Gate 3 was released, the offline installer would give you a different, older version than what you would get if you installed the game through GOG Galaxy, which led to some difficulty and confusion when trying to play with friends.
anilakar 15 hours ago | root | parent | prev |
Not forcing but aggressively pushing it. At one point in time the offline installers were quite well hidden; nowadays they can be easily found under the "install with GOG Galaxy" button.
m463 16 hours ago | root | parent | prev |
you can download all games without galaxy.
I use lgogdownloader on linux: https://github.com/Sude-/lgogdownloader
kostuxa 19 hours ago | prev | next |
I bought a MacBook Air for my wife, I hope she will find something there)
15 hours ago | prev | next |
morjom 20 hours ago | prev |
"Refocusing" when it has been up since 2008.
Moru 20 hours ago | root | parent |
> Classic games are only 20 percent of GOG's catalog, and the firm hasn't actually called itself "Good Old Games" in 12 years. And yet, today, GOG announces that it is making "a significant commitment of resources" toward a new GOG Preservation Program.
morjom 20 hours ago | root | parent |
I really should RFA before I comment. Apologies.
krige 19 hours ago | next |
I don't know. I wish for them to succeed but as someone who's had a GOG account since before it officially launched, I have seen them claim to refocus on classics at least twice before, with meager effects. It's gotten bad enough that some games ostensibly under GOG's mission are actually better off on Steam and I don't think it's entirely on the publisher.
The examples chosen to hightlight the program on gog's own page for this initiative also do not fill with confidence. If you read between the lines it turns out that for instance it took them five years (!) to fix a crashing HoMM3 intro in a language they added, and likewise they only checked if Diablo/Hellfire even works on win 10/11 yesterday, years after they started selling it.
More power to them, if they keep at it, but I don't see anything to get excited over yet.